Computation
15
Shadertoy
Digital Tools for the Working Mathematician
Preface
Introduction
How to Read This Book
Foundations
1
File Systems
2
The Terminal
3
Package Managers
4
Version Control
5
Editors
6
Security
Typesetting
7
\(\LaTeX\)
8
Markdown
9
Quarto
10
Bibliographies
11
Deployment
Computation
12
Python
13
SageMath
14
Processing
15
Shadertoy
16
Mathematica
References
Appendices
A
Windows Subsystem for Linux
B
Reading Mathematics
C
Time Management
Table of contents
Motivation and scope
Core concepts
Getting started
Setup
Best practices
Computation
15
Shadertoy
15
Shadertoy
Motivation and scope
Coming soon
Core concepts
Coming soon
Getting started
Coming soon
Setup
Coming soon
Best practices
Coming soon
14
Processing
16
Mathematica